This tile is part of the Commercial District zone where many of the retail shops and larger businesses are situated. The “Retail World” is the southern-middle part of town. However, the south-of-the-border area of town nonetheless functions in a largely identical manner, albeit with the Mexican visual twist Visually, there’s a contrast between the US portion north of the border and Mexican portion south of the border. It serves as the sole entrance into Mexico in the game. Since this tile is on the border and includes the Mexican portion of the town, of note is the border crossing and its trademark landmark, The Wall. It also includes the portion of the town located in Mexico, hence the name of the tile. This tile is part of the Commercial District zone where many of the larger businesses are situated. The “Border Land World” is located in the southwestern-most part of town. Removed “Sample text” message from Mini-map transparency option Phone interface when riding the Scooter Double telephone poles from Riverside transition Various mapping bugs that were reported on our Janky forums Increased the Pigeon health so they don’t instantly die from Bystanders on fire Left hand Revolver will now contribute execution points to the main right hand Revolver Implemented new, better looking terrain materials across the whole game Enabled root motion on trip animation NPCs will no longer snap back to starting location after playing the animation Some of the cinematics have had another pass to better follow rules of cinematography and to hide the HUD Added a particle to to the Gas Can’s spout to hide the trail particle gap It’s enabled by default, game will auto save every 10 minutes An intro fly in sequence before you take control of The Dude Foliage density option (‘Performance’ settings) WIP PetShop / MethLab in Riverside tile Corpses and gibs lifetime menu option (‘Performance’ settings) In the next update we hope to bring you some more performance improvements - especially when there are a lot of NPCs on screen. The terrain has been given a fresh lick of paint, and work has been done on ambient sounds within buildings. We also finally included the gamepad menu so you lunatics can invert your analog stick axis if you so wish. The game should now be much more stable for most of you! This time around, we figured it was probably time we started to get a hold on the various common and uncommon crashes that you guys have been getting, as a few have popped up over the last few updates. Third person stuttering when rotating the camera in third person Various mapping bugs that were reported on our forums Toilet flush emitters not using correct rotation Levels not being loaded in correctly when finishing the prison level and then loading an auto saveĪ bug where the Grenade pin pull animation wasn’t animating properly Implemented new Armor mesh fits better on Dude’s body Updated Spurt’n’Squirt9000 textures to reflect ammo type with new art Population slider is now set to ‘Normal’ by default (The recommended setting) We’re leaving motion blur off by default because motion blur sucks :)Īdded Road signs around town in an ongoing effort to make Edensin feel more like a real townįirst pass of AI improvements and NPC routines This removes the need to enter console commandsĪ slider to adjust the amount of motion blur. It’s recommended you only tick this option if you are having the muddy textures issue. The Cat Grenade! Combine a cat with a grenade, target and NPC, and watch as kitty bolts it towards them to then explode on impactĪ tickbox that should fix the muddy texture issue some users are having. A renewed push for that is coming soon, focusing on NPCs and dismemberment that will reduce the drawcalls by 70%. No major performance updates have been made in this update (other than inside the prison). This system is in the early stages of implementation so not all areas have had this treatment yet, but we will improve upon it with each passing update as well as adding expanded actions and animations.Īnd finally, we have totally redone the roads around town to look better and have better collision with NPCS. For example, one might wander into the Laundromat, check on their washing, then sit down and check their phone while they wait, or maybe go and pass the time at the arcade. In some areas (such as the main street at the start) NPC’s now go about their lives with more purpose rather than milling about aimlessly. In this update we introduce the natural evolution of the cat silencer - The Cat Grenade! Combine a cat with a grenade, target and NPC, and watch as kitty bolts it towards them, to then explode on impact.Īnother nice improvement in this update is the NPC AI.
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